Bitpool: Difference between revisions
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DRM is based around EDC/ECC errors but the amount of them varies greatly. Older discs will generally just [https://redump.info/disc/35652/ have a single one] but later can have as [https://redump.info/disc/124070/ many as 110k]. | DRM is based around EDC/ECC errors but the amount of them varies greatly. Older discs will generally just [https://redump.info/disc/35652/ have a single one] but later can have as [https://redump.info/disc/124070/ many as 110k]. | ||
Like CD-Lock the DRM will commonly also have audio tracks [https://redump.info/disc/42732/ surrounded by 2 data tracks], but unlike said DRM this is no rule and discs without it has [https://redump.info/disc/37856/ been encountered as well]. | Like [/CD-Lock CD-Lock] the DRM will commonly also have audio tracks [https://redump.info/disc/42732/ surrounded by 2 data tracks], but unlike said DRM this is no rule and discs without it has [https://redump.info/disc/37856/ been encountered as well]. | ||
Latest revision as of 09:29, 30 June 2025
Used primarily by games developed in Germany.
DRM is based around EDC/ECC errors but the amount of them varies greatly. Older discs will generally just have a single one but later can have as many as 110k.
Like [/CD-Lock CD-Lock] the DRM will commonly also have audio tracks surrounded by 2 data tracks, but unlike said DRM this is no rule and discs without it has been encountered as well.