Nintendo Mastering Code: Difference between revisions
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All GameCube, Wii, and Wii U games have a mastering code on the back of the disc. The format of the mastering code has been completely deciphered. | All GameCube, Wii, and Wii U games have a mastering code on the back of the disc. The format of the mastering code has been completely deciphered. | ||
Example of | Example of mastering codes: | ||
GameCube: '''C02H0710 DOL-GAFE-0-00 USA S0''' | |||
Wii: '''308K0111 RVL-RKGP-0A-0 JPN S0''' | |||
Wii U: '''G13J1101 WUP-P-ARDE-00 USA S0''' | |||
{| class="wikitable" | {| class="wikitable" | ||
! Character || Meaning | ! Character || Meaning | ||
|- | |- | ||
| 3 || Paired with the mastering code. If this character is a number, the disc was made in Japan. If this character is a letter, it was made in the USA. Panasonic manufactured almost all North American discs in their USA plant, but closed | | 3 || Paired with the mastering code. If this character is a number, the disc was made in Tsuyama, Japan. If this character is a letter, it was made in the USA. Panasonic manufactured almost all North American discs in their USA plant in Torrance, California, but it closed on April 30, 2015.[https://www.dailybreeze.com/2015/04/29/panasonic-closing-torrance-manufacturing-plant-lays-off-90-workers/] Thus, all Wii and Wii U discs manufactured after that were made in Japan. | ||
1 - IFPI LQ11 (Japan)<br> | 1 - IFPI LQ11 (Japan)<br> | ||
2 - IFPI LQ12 / IFPI LL37 (Japan)<br> | 2 - IFPI LQ12 / IFPI LL37 (Japan)<br> | ||
| Line 21: | Line 25: | ||
J - IFPI LL12 (USA) | J - IFPI LL12 (USA) | ||
|- | |- | ||
| 08 || Year the disc was manufactured. In | | 08 || Year the disc was manufactured. In the Wii example, it was 2008. | ||
|- | |||
| K || Month the disc was manufactured. In the Wii example, it was November. "A" would be January, "B" would be February, "C" would be March, etc. | |||
|- | |- | ||
| | | 01 || Day the disc was manufactured. The full date is therefore November 1st, 2008 for the Wii example. | ||
|- | |- | ||
| | | 11 || Disc batch per day. | ||
|- | |- | ||
| | |style="background:darkgrey"| <br> | ||
|style="background:darkgrey"| <br> | |||
|- | |- | ||
| RVL || Platform. DOL for GameCube, RVL for Wii, and WUP for Wii U. | | RVL || Platform. DOL for GameCube, RVL for Wii, and WUP for Wii U. | ||
| Line 33: | Line 40: | ||
| RKGP || Disc Serial | | RKGP || Disc Serial | ||
|- | |- | ||
| | |style="background:darkgrey"| <br> | ||
|style="background:darkgrey"| <br> | |||
|- | |- | ||
| | | 0 || Disc Number. (Wii and GameCube only) Almost always 0, unless there's a Disc 2. | ||
|- | |- | ||
| | | A || Disc type. (Wii only) A for single-layer, B for dual-layer, C for standard DVD-Video (used for [https://redump.info/disc/35415/ Super Mario Galaxy 2 for Beginners DVD]). | ||
|- | |- | ||
| | | 0 (or 00) || Revision Number. Starts at 0, goes up to 9 for Wii, 10 for Wii U (binary-coded decimal). | ||
|- | |- | ||
| S0 || Layer type. S0 for single-layer discs, L0 and L1 for dual-layer discs made in Japan, 00 and 20 for dual-layer discs made in USA. | |style="background:darkgrey"| <br> | ||
|style="background:darkgrey"| <br> | |||
|- | |||
| JPN || The factory the disc was manufactured in. If this is JPN, it was made in Japan. If this is USA, it was made in USA. | |||
|- | |||
|style="background:darkgrey"| <br> | |||
|style="background:darkgrey"| <br> | |||
|- | |||
| S0 || Layer type. S0 for single-layer discs. For Wii, L0 and L1 for dual-layer discs made in Japan, 00 and 20 for dual-layer discs made in USA. The GameCube game [https://redump.info/disc/3930/ Super Smash Bros. Melee (USA) (Rev 1)] has this set to S1 for some reason. | |||
|} | |} | ||
(Deciphered by Hiccup, PPLToast, Larsenv, and Enker, plus some of it from common knowledge) | |||
Latest revision as of 23:29, 10 April 2022
All GameCube, Wii, and Wii U games have a mastering code on the back of the disc. The format of the mastering code has been completely deciphered.
Example of mastering codes:
GameCube: C02H0710 DOL-GAFE-0-00 USA S0
Wii: 308K0111 RVL-RKGP-0A-0 JPN S0
Wii U: G13J1101 WUP-P-ARDE-00 USA S0
| Character | Meaning |
|---|---|
| 3 | Paired with the mastering code. If this character is a number, the disc was made in Tsuyama, Japan. If this character is a letter, it was made in the USA. Panasonic manufactured almost all North American discs in their USA plant in Torrance, California, but it closed on April 30, 2015.[1] Thus, all Wii and Wii U discs manufactured after that were made in Japan.
1 - IFPI LQ11 (Japan) |
| 08 | Year the disc was manufactured. In the Wii example, it was 2008. |
| K | Month the disc was manufactured. In the Wii example, it was November. "A" would be January, "B" would be February, "C" would be March, etc. |
| 01 | Day the disc was manufactured. The full date is therefore November 1st, 2008 for the Wii example. |
| 11 | Disc batch per day. |
| RVL | Platform. DOL for GameCube, RVL for Wii, and WUP for Wii U. |
| RKGP | Disc Serial |
| 0 | Disc Number. (Wii and GameCube only) Almost always 0, unless there's a Disc 2. |
| A | Disc type. (Wii only) A for single-layer, B for dual-layer, C for standard DVD-Video (used for Super Mario Galaxy 2 for Beginners DVD). |
| 0 (or 00) | Revision Number. Starts at 0, goes up to 9 for Wii, 10 for Wii U (binary-coded decimal). |
| JPN | The factory the disc was manufactured in. If this is JPN, it was made in Japan. If this is USA, it was made in USA. |
| S0 | Layer type. S0 for single-layer discs. For Wii, L0 and L1 for dual-layer discs made in Japan, 00 and 20 for dual-layer discs made in USA. The GameCube game Super Smash Bros. Melee (USA) (Rev 1) has this set to S1 for some reason. |
(Deciphered by Hiccup, PPLToast, Larsenv, and Enker, plus some of it from common knowledge)